public DefaultServerContext( IKernel kernel, Server server, IServerWorld world, IServerWorldManager worldManager) { this.m_Kernel = kernel; this.Server = server; this.World = world; this.WorldManager = worldManager; this.Tick = 0; }
public DefaultServerContext( IKernel kernel, Server server, IServerWorld world, IServerWorldManager worldManager) { _kernel = kernel; Server = server; World = world; WorldManager = worldManager; GameTime = new GameTime(); Tick = 0; }