public override void Save(ISceneDataNode sceneDataNode)
 {
     base.Save(sceneDataNode);
     sceneDataNode.WriteParameter("x", Direction.X.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("y", Direction.Y.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("z", Direction.Z.ToString(CultureInfo.InvariantCulture));
 }
Пример #2
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 public override void Save(ISceneDataNode sceneDataNode)
 {
   base.Save(sceneDataNode);
   sceneDataNode.WriteParameter("x", Direction.X.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("y", Direction.Y.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("z", Direction.Z.ToString(CultureInfo.InvariantCulture));
 }
Пример #3
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 public override void Save(ISceneDataNode sceneDataNode)
 {
   base.Save(sceneDataNode);
   sceneDataNode.WriteParameter("width", _width.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("height", _height.ToString(CultureInfo.InvariantCulture));
 }
Пример #4
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 public override void Save(ISceneDataNode sceneDataNode)
 {
   sceneDataNode.WriteParameter("nearClip", _nearClip.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("farClip", _farClip.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("order", _order.ToString(CultureInfo.InvariantCulture));
 }
Пример #5
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 public override void Save(ISceneDataNode sceneDataNode)
 {
   sceneDataNode.WriteParameter("r", Color.R.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("g", Color.G.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("b", Color.B.ToString(CultureInfo.InvariantCulture));
 }
Пример #6
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 public override void Save(ISceneDataNode sceneDataNode)
 {
     base.Save(sceneDataNode);
     sceneDataNode.WriteParameter("width", _width.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("height", _height.ToString(CultureInfo.InvariantCulture));
 }
Пример #7
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 public override void Save(ISceneDataNode sceneDataNode)
 {
   base.Save(sceneDataNode);
   sceneDataNode.WriteParameter("fieldOfView", _fieldOfView.ToDegrees().ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("aspectRatio", _aspectRatio.ToString(CultureInfo.InvariantCulture));
 }
Пример #8
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 public override void Save(ISceneDataNode sceneDataNode)
 {
     sceneDataNode.WriteParameter("r", Color.R.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("g", Color.G.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("b", Color.B.ToString(CultureInfo.InvariantCulture));
 }
 public override void Save(ISceneDataNode sceneDataNode)
 {
     base.Save(sceneDataNode);
     sceneDataNode.WriteParameter("fieldOfView", _fieldOfView.ToDegrees().ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("aspectRatio", _aspectRatio.ToString(CultureInfo.InvariantCulture));
 }
Пример #10
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 public override void Save(ISceneDataNode sceneDataNode)
 {
     sceneDataNode.WriteParameter("nearClip", _nearClip.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("farClip", _farClip.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("order", _order.ToString(CultureInfo.InvariantCulture));
 }