public override void Save(ISceneDataNode sceneDataNode)
 {
     base.Save(sceneDataNode);
     sceneDataNode.WriteParameter("x", Direction.X.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("y", Direction.Y.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("z", Direction.Z.ToString(CultureInfo.InvariantCulture));
 }
 public override void Save(ISceneDataNode sceneDataNode)
 {
   base.Save(sceneDataNode);
   sceneDataNode.WriteParameter("x", Direction.X.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("y", Direction.Y.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("z", Direction.Z.ToString(CultureInfo.InvariantCulture));
 }
 public override void Save(ISceneDataNode sceneDataNode)
 {
   base.Save(sceneDataNode);
   sceneDataNode.WriteParameter("width", _width.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("height", _height.ToString(CultureInfo.InvariantCulture));
 }
Example #4
0
 public override void Save(ISceneDataNode sceneDataNode)
 {
   sceneDataNode.WriteParameter("nearClip", _nearClip.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("farClip", _farClip.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("order", _order.ToString(CultureInfo.InvariantCulture));
 }
Example #5
0
 public override void Save(ISceneDataNode sceneDataNode)
 {
   sceneDataNode.WriteParameter("r", Color.R.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("g", Color.G.ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("b", Color.B.ToString(CultureInfo.InvariantCulture));
 }
Example #6
0
 public override void Save(ISceneDataNode sceneDataNode)
 {
     base.Save(sceneDataNode);
     sceneDataNode.WriteParameter("width", _width.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("height", _height.ToString(CultureInfo.InvariantCulture));
 }
 public override void Save(ISceneDataNode sceneDataNode)
 {
   base.Save(sceneDataNode);
   sceneDataNode.WriteParameter("fieldOfView", _fieldOfView.ToDegrees().ToString(CultureInfo.InvariantCulture));
   sceneDataNode.WriteParameter("aspectRatio", _aspectRatio.ToString(CultureInfo.InvariantCulture));
 }
Example #8
0
 public override void Save(ISceneDataNode sceneDataNode)
 {
     sceneDataNode.WriteParameter("r", Color.R.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("g", Color.G.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("b", Color.B.ToString(CultureInfo.InvariantCulture));
 }
 public override void Save(ISceneDataNode sceneDataNode)
 {
     base.Save(sceneDataNode);
     sceneDataNode.WriteParameter("fieldOfView", _fieldOfView.ToDegrees().ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("aspectRatio", _aspectRatio.ToString(CultureInfo.InvariantCulture));
 }
Example #10
0
 public override void Save(ISceneDataNode sceneDataNode)
 {
     sceneDataNode.WriteParameter("nearClip", _nearClip.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("farClip", _farClip.ToString(CultureInfo.InvariantCulture));
     sceneDataNode.WriteParameter("order", _order.ToString(CultureInfo.InvariantCulture));
 }