public RoomRepository(IRoomStorage roomStorage) { _storage = roomStorage; }
public RoomLogic(IRoomStorage clientStorage) { _roomStorage = clientStorage; }
public ChatController(IRoomStorage rooms) { //this.messageStorage = messageStorage; this.rooms = rooms; }
public GameHub(ICurrentUserAccessor currentUserAccessor, IRoomStorage roomStorage) { _currentUserAccessor = currentUserAccessor; _roomStorage = roomStorage; }
public GameHubBroadcast(IRoomStorage roomStorage, IHubContext <GameHub> hubContext) { _hubContext = hubContext; _roomStorage = roomStorage; }
public GameController(IUserService userService, ICurrentUserAccessor currentUserAccessor, IRoomStorage roomStorage) { _userService = userService; _currentUserAccessor = currentUserAccessor; _roomStorage = roomStorage; }
public ChatHub(IRoomStorage rooms) { this.rooms = rooms; }
public RoomFetcher(IRoomStorage storage) { _storage = storage; }