private void Construct(IMultiplayerNetworkSystem system, IRoomOptions options) { _networkSystem = system; _roomOptions = options; _roomName = _roomOptions.DefaultRoomName; _networkSystem.OnConnected += HandleOnConnected; }
void IMultiplayerNetworkInfrastructure.Connect(string roomName, IRoomOptions roomOptions) { Debug.Log("Will connect to a Photon server."); _roomName = roomName; _roomOptions = roomOptions; PhotonNetwork.ConnectUsingSettings(); }
void IMultiplayerNetworkInfrastructure.Connect(string roomName, IRoomOptions roomOptions) { Debug.Log("Connect to stub server."); DelayConnect(); }
void IMultiplayerNetworkSystem.Connect(string roomName, IRoomOptions roomOptions) { _infra.Connect(roomName, roomOptions); }