private void Construct(IMultiplayerNetworkSystem system, IRoomOptions options)
 {
     _networkSystem              = system;
     _roomOptions                = options;
     _roomName                   = _roomOptions.DefaultRoomName;
     _networkSystem.OnConnected += HandleOnConnected;
 }
Ejemplo n.º 2
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        void IMultiplayerNetworkInfrastructure.Connect(string roomName, IRoomOptions roomOptions)
        {
            Debug.Log("Will connect to a Photon server.");

            _roomName    = roomName;
            _roomOptions = roomOptions;

            PhotonNetwork.ConnectUsingSettings();
        }
Ejemplo n.º 3
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        void IMultiplayerNetworkInfrastructure.Connect(string roomName, IRoomOptions roomOptions)
        {
            Debug.Log("Connect to stub server.");

            DelayConnect();
        }
Ejemplo n.º 4
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 void IMultiplayerNetworkSystem.Connect(string roomName, IRoomOptions roomOptions)
 {
     _infra.Connect(roomName, roomOptions);
 }