public override void OnObjectCreate(IRecycleObjectFactory factory) { }
public void OnObjectCreate(IRecycleObjectFactory factory) { }
public override void OnObjectCreate(IRecycleObjectFactory factory) { particle = GetComponent <ParticleSystem>(); }
public void BindFactory(IRecycleObjectFactory factory) { this.m_factory = factory; }
public abstract void OnObjectCreate(IRecycleObjectFactory factory);
public override void OnObjectCreate(IRecycleObjectFactory factory) { mText = GetComponent <Text>(); anim = GetComponent <Animator>(); }