public void MovePlayer(float x, float y) { if (_isPunching) { playerView.Move(0, 0); return; } playerView.AnimationSpeed(x, y); x *= velocitySpeed * playerView.GetDeltaTime(); y *= velocitySpeed * playerView.GetDeltaTime(); if (x != 0) { if (x < 0) { playerView.FlipImage(true); } else { playerView.FlipImage(false); } } playerView.Move(x, y); }
public void Move(Vector3 direction) { playerView.Move(direction); }