Пример #1
0
 public void MovePlayer(float x, float y)
 {
     if (_isPunching)
     {
         playerView.Move(0, 0);
         return;
     }
     playerView.AnimationSpeed(x, y);
     x *= velocitySpeed * playerView.GetDeltaTime();
     y *= velocitySpeed * playerView.GetDeltaTime();
     if (x != 0)
     {
         if (x < 0)
         {
             playerView.FlipImage(true);
         }
         else
         {
             playerView.FlipImage(false);
         }
     }
     playerView.Move(x, y);
 }