private void _SetPlayer(IPlayerProperys obj) { MainEntityId = obj.Id; Debug.Log("取得主角" + MainEntityId); }
private void _SetProperty(IPlayerProperys obj) { _PlayerProperys = obj; }
private void _ClearPlayer(IPlayerProperys obj) { MainEntityId = Guid.Empty; }
private void _PlayerProperysSupply(IPlayerProperys source) { _View.WriteLine(string.Format("Supply Player Property {0}", source.Id)); }