private void _SetPlayer(IPlayerProperys obj)
 {
     MainEntityId = obj.Id;
     Debug.Log("取得主角" + MainEntityId);
 }
 private void _SetProperty(IPlayerProperys obj)
 {
     _PlayerProperys = obj;
 }
 private void _ClearPlayer(IPlayerProperys obj)
 {
     MainEntityId = Guid.Empty;
 }
Example #4
0
 private void _SetProperty(IPlayerProperys obj)
 {
     _PlayerProperys = obj;
 }
Example #5
0
 private void _PlayerProperysSupply(IPlayerProperys source)
 {
     _View.WriteLine(string.Format("Supply Player Property {0}", source.Id));
 }
 private void _SetPlayer(IPlayerProperys obj)
 {
     MainEntityId = obj.Id;
     Debug.Log("取得主角" + MainEntityId);
 }
 private void _ClearPlayer(IPlayerProperys obj)
 {
     MainEntityId = Guid.Empty;
 }