public PistolSight(IPistol pistol) : base(pistol) { GameObject prefab = Resources.Load <GameObject>(prefabPath); model = GameObject.Instantiate(prefab); model.transform.SetParent(GetGameObject().transform); model.transform.position += model.transform.parent.position; }
public PistolDecorator(IPistol pistol) { m_DecoratedPistol = pistol; }