Пример #1
0
 private void CreatePipelines()
 {
     //Different pipeline to DRAWING_RENDERER, ONE of only TWO differnces to drawing renderer, could pull out to base later?
     _pipeline = _pipelineFactory.CreateDistortionHeightMapPipeline(_shaderPackage.UniformResourceLayout,
                                                                    _shaderPackage.Description);
 }