Пример #1
0
 private void CreatePipeline()
 {
     Pipeline = _pipelineFactory.CreateAPipeline(_shaderPackage.UniformResourceLayout,
                                                 _shaderPackage.Description,
                                                 _systemComponents.Device.SwapchainFramebufferOutputDescription,
                                                 _blendStateConverter.Convert(_blendState),
                                                 false);
 }