private IAudioTrack CreateAudioTrack()
 {
     _audioSource               = _factory.AudioSourceWithConstraints(_audioConstraints);
     _localAudioTrack           = _factory.AudioTrackWithSource(_audioSource, AudioTrackId);
     _localAudioTrack.IsEnabled = _enableAudio;
     return(_localAudioTrack);
 }
 public IAudioSource AudioSourceWithConstraints(MediaConstraints mediaConstraints) => _peerConnectionFactory.AudioSourceWithConstraints(mediaConstraints);