private IAudioTrack CreateAudioTrack() { _audioSource = _factory.AudioSourceWithConstraints(_audioConstraints); _localAudioTrack = _factory.AudioTrackWithSource(_audioSource, AudioTrackId); _localAudioTrack.IsEnabled = _enableAudio; return(_localAudioTrack); }
public IAudioSource AudioSourceWithConstraints(MediaConstraints mediaConstraints) => _peerConnectionFactory.AudioSourceWithConstraints(mediaConstraints);