Пример #1
0
 public void ClearOverlay()
 {
     if (_overlayManager.HasOverlay <ExplosionDebugOverlay>())
     {
         _overlayManager.RemoveOverlay <ExplosionDebugOverlay>();
     }
     _debugOverlay = null;
 }
Пример #2
0
        public override void HandleMessage(ComponentMessage message, IComponent component)
        {
            base.HandleMessage(message, component);

            switch (message)
            {
            case PlayerAttachedMsg _:
                if (!_overlayManager.HasOverlay(nameof(GasTileOverlay)))
                {
                    _overlayManager.AddOverlay(new GasTileOverlay());
                }
                break;

            case PlayerDetachedMsg _:
                if (!_overlayManager.HasOverlay(nameof(GasTileOverlay)))
                {
                    _overlayManager.RemoveOverlay(nameof(GasTileOverlay));
                }
                break;
            }
        }
 private void ApplyOverlay()
 {
     if (CurrentlyControlled && _currentEffect != ScreenEffects.None)
     {
         var overlay = _effectsDictionary[_currentEffect];
         if (_overlayManager.HasOverlay(overlay.ID))
         {
             return;
         }
         _overlayManager.AddOverlay(overlay);
         Logger.InfoS("overlay", $"Changed overlay to {overlay}");
     }
 }