public override void Initialize() { base.Initialize(); _overlay.AddOverlay(new ParallaxOverlay()); SubscribeLocalEvent <ParallaxComponent, ComponentHandleState>(OnParallaxHandleState); _protoManager.PrototypesReloaded += OnReload; }
public override void Initialize() { base.Initialize(); SubscribeNetworkEvent <GasOverlayUpdateEvent>(HandleGasOverlayUpdate); SubscribeLocalEvent <GridRemovalEvent>(OnGridRemoved); _overlay = new GasTileOverlay(this, _resourceCache, ProtoMan, _spriteSys); _overlayMan.AddOverlay(_overlay); }
public override void Initialize() { base.Initialize(); _overlay = new Overlays.DamageOverlay(); _overlayManager.AddOverlay(_overlay); SubscribeLocalEvent <PlayerAttachedEvent>(OnPlayerAttach); SubscribeLocalEvent <PlayerDetachedEvent>(OnPlayerDetach); SubscribeLocalEvent <MobStateComponent, ComponentHandleState>(OnMobHandleState); }
private void ApplyOverlay() { if (CurrentlyControlled && _currentEffect != ScreenEffects.None) { var overlay = _effectsDictionary[_currentEffect]; if (_overlayManager.HasOverlay(overlay.ID)) { return; } _overlayManager.AddOverlay(overlay); Logger.InfoS("overlay", $"Changed overlay to {overlay}"); } }
public override void HandleMessage(ComponentMessage message, IComponent component) { base.HandleMessage(message, component); switch (message) { case PlayerAttachedMsg _: if (!_overlayManager.HasOverlay(nameof(GasTileOverlay))) { _overlayManager.AddOverlay(new GasTileOverlay()); } break; case PlayerDetachedMsg _: if (!_overlayManager.HasOverlay(nameof(GasTileOverlay))) { _overlayManager.RemoveOverlay(nameof(GasTileOverlay)); } break; } }
/// <summary> /// Receive explosion preview data and add a client-side explosion preview overlay /// </summary> /// <param name="msg"></param> public override void HandleMessage(EuiMessageBase msg) { if (msg is not SpawnExplosionEuiMsg.PreviewData data) { return; } if (_debugOverlay == null) { _debugOverlay = new(); _overlayManager.AddOverlay(_debugOverlay); } _debugOverlay.Tiles = data.Explosion.Tiles; _debugOverlay.SpaceTiles = data.Explosion.SpaceTiles; _debugOverlay.Intensity = data.Explosion.Intensity; _debugOverlay.Slope = data.Slope; _debugOverlay.TotalIntensity = data.TotalIntensity; _debugOverlay.Map = data.Explosion.Epicenter.MapId; _debugOverlay.SpaceMatrix = data.Explosion.SpaceMatrix; _debugOverlay.SpaceTileSize = data.Explosion.SpaceTileSize; }
private void OnPlayerAttached(EntityUid uid, DrunkComponent component, PlayerAttachedEvent args) { _overlayMan.AddOverlay(_overlay); }
private void OnPlayerAttached(EntityUid uid, SeeingRainbowsComponent component, PlayerAttachedEvent args) { _overlayMan.AddOverlay(_overlay); }