Пример #1
0
 private void ProcessOrphanNodes(float delta)
 {
     for (int i = _orphanNodes.Count - 1; i >= 0; --i)
     {
         IOrphanNodeUpdate updater = _orphanNodes[i] as IOrphanNodeUpdate;
         if (updater != null)
         {
             updater.OrphanNodeUpdate(delta);
         }
     }
 }
Пример #2
0
 public override void _Process(float delta)
 {
     if (Input.IsActionJustReleased("ui_cancel"))
     {
         SetGameInputActive(!_gameInputActive);
     }
     for (int i = _orphanNodes.Count - 1; i >= 0; --i)
     {
         IOrphanNodeUpdate updater = _orphanNodes[i] as IOrphanNodeUpdate;
         if (updater != null)
         {
             updater.OrphanNodeUpdate(delta);
         }
     }
 }