public GreenSpider_AttackState(FiniteStateMachine stateMachine, Entity entity, string animationName, GreenSpider greenSpider) : base(stateMachine, entity, animationName) { this.greenSpider = greenSpider; }
public GreenSpider_ChasePlayerState(FiniteStateMachine stateMachine, Entity entity, string animationName, Data_ChasePlayerState stateData, GreenSpider greenSpider) : base(stateMachine, entity, animationName, stateData) { this.greenSpider = greenSpider; }