public override void Transform(IPoint3 p, IOpPoint3 pout) { ITuple3_Double _v = p.AsTupleDouble(); IOpTuple3_Double _vout = pout.AsOpTupleDouble(); _vout.Set(_v.X, _v.Y, _v.Y); }
public virtual void Transform(IPoint3 p, IOpPoint3 pout) { IOpTuple3_Double _vout = pout.AsOpTupleDouble(); Vector3d aux = this.Transform(p.ToPoint3d()); _vout.Set(aux.X, aux.Y, aux.Z); }
public void Mul(IPoint3 p, IOpPoint3 pout) { ITuple3_Double _p = p.AsTupleDouble(); IOpTuple3_Double _vout = pout.AsOpTupleDouble(); _vout.Set(this.M00 * _p.X + this.M01 * _p.Y + this.M02 * _p.Z, this.M10 * _p.X + this.M11 * _p.Y + this.M12 * _p.Z, _p.Z); }
public static IOpTuple3_Double AsOpTupleDouble(this IOpPoint3 v) { IOpTuple3_Double ret = v as IOpTuple3_Double; if (ret != null) { return(ret); } return(VectorUtils.Convert <IOpTuple3_Double>(v)); }
public void Mul(IPoint3 p, IOpPoint3 pout) { ITuple3_Double _p = p.AsTupleDouble(); IOpTuple3_Double _vout = pout.AsOpTupleDouble(); double d = this.M30 * _p.X + this.M31 * _p.Y + this.M32 * _p.Z + this.M33; _vout.Set((this.M00 * _p.X + this.M01 * _p.Y + this.M02 * _p.Z + this.M03) / d, (this.M10 * _p.X + this.M11 * _p.Y + this.M12 * _p.Z + this.M13) / d, (this.M20 * _p.X + this.M21 * _p.Y + this.M22 * _p.Z + this.M23) / d); }
public override void Transform(IPoint3 p, IOpPoint3 pout) { this.Matrix.Mul(p, pout); }