private TICKRESULT _Loot(Guid target) { if (_NormalSkill != null) { _NormalSkill.Explore(target); _ActorMind.Loot(target); return(TICKRESULT.SUCCESS); } return(TICKRESULT.FAILURE); }
public void Explore() { var entity = _FindEntity(); if (entity != null) { var id = entity.GetExploreTarget(); if (id != Guid.Empty) { _SkillController.Explore(id); } } }