private void _Enable(INormalSkill skill_controller) { MakeObject.SetActive(true); ExploreObject.SetActive(true); BattleObject.SetActive(true); _SkillController = skill_controller; }
private void _Disable() { ExploreObject.SetActive(false); BattleObject.SetActive(false); MakeObject.SetActive(false); _SkillController = null; }
private void AddNormalSkill(INormalSkill skill) { skills.Add(skill.GestureType, skill); }
private void _Supply(INormalSkill obj) { _Enable(obj); }
private void _Unsupply(INormalSkill obj) { _Disable(); }
private void _Enable(INormalSkill skill_controller) { MakeObject.SetActive(true); ExploreObject.SetActive(true); BattleObject.SetActive(true); _SkillController = skill_controller; }
private void _Unsupply(INormalSkill obj) { _Disable(); }
private void _Disable() { ExploreObject.SetActive(false); BattleObject.SetActive(false); MakeObject.SetActive(false); _SkillController = null; }
private void _Supply(INormalSkill obj) { _Enable(obj); }
private void _SetNormalSkill(INormalSkill obj) { _NormalSkill = obj; }
private void _ClearNormalSkill(INormalSkill obj) { _NormalSkill = null; }
private void _ClearNormalSkill(INormalSkill obj) { _NormalSkill = null; }
private void _SetNormalSkill(INormalSkill obj) { _NormalSkill = obj; }