Пример #1
0
 private void _Enable(INormalSkill skill_controller)
 {
     MakeObject.SetActive(true);
     ExploreObject.SetActive(true);
     BattleObject.SetActive(true);
     _SkillController = skill_controller;
 }
Пример #2
0
 private void _Disable()
 {
     ExploreObject.SetActive(false);
     BattleObject.SetActive(false);
     MakeObject.SetActive(false);
     _SkillController = null;
 }
Пример #3
0
 private void AddNormalSkill(INormalSkill skill)
 {
     skills.Add(skill.GestureType, skill);
 }
Пример #4
0
 private void _Supply(INormalSkill obj)
 {
     _Enable(obj);
 }
Пример #5
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 private void _Unsupply(INormalSkill obj)
 {
     _Disable();
 }
 private void _Enable(INormalSkill skill_controller)
 {
     MakeObject.SetActive(true);
     ExploreObject.SetActive(true);
     BattleObject.SetActive(true);
     _SkillController = skill_controller;
 }
 private void _Unsupply(INormalSkill obj)
 {
     _Disable();
 }
 private void _Disable()
 {
     ExploreObject.SetActive(false);
     BattleObject.SetActive(false);
     MakeObject.SetActive(false);
     _SkillController = null;
 }
 private void _Supply(INormalSkill obj)
 {
     _Enable(obj);
 }
Пример #10
0
 private void _SetNormalSkill(INormalSkill obj)
 {
     _NormalSkill = obj;
 }
Пример #11
0
 private void _ClearNormalSkill(INormalSkill obj)
 {
     _NormalSkill = null;
 }
 private void _ClearNormalSkill(INormalSkill obj)
 {
     _NormalSkill = null;
 }
 private void _SetNormalSkill(INormalSkill obj)
 {
     _NormalSkill = obj;
 }