Пример #1
0
        //Метод взаимодействия пользователя и героя
        public void Move(ConsoleKey key)
        {
            IMove moveObj = this.mainHeroy as IMove;

            if (moveObj != null)
            {
                switch (key)
                {
                case ConsoleKey.W:
                    moveObj.MoveUp(this.terrain);
                    break;

                case ConsoleKey.S:
                    moveObj.MoveDown(this.terrain);
                    break;

                case ConsoleKey.A:
                    moveObj.MoveLeft(this.terrain);
                    break;

                case ConsoleKey.D:
                    moveObj.MoveRigth(this.terrain);
                    break;

                default: return;
                }
            }
        }
    public void Execute()
    {
        if (Input.GetKeyDown(_moveLeft))
        {
            _iMove.MoveLeft();
        }

        if (Input.GetKeyDown(_moveRight))
        {
            _iMove.MoveRight();
        }

        if (Input.GetKeyDown(_moveFast))
        {
            _iMove.MoveFast();
        }

        if (Input.GetKeyDown(_moveSlow))
        {
            _iMove.MoveSlow();
        }

        if (Input.GetKeyUp(_moveLeft) || Input.GetKeyUp(_moveRight))
        {
            _iMove.MoveStraight();
        }

        if (Input.GetKeyUp(_moveFast) || Input.GetKeyUp(_moveSlow))
        {
            _iMove.MoveNormal();
        }

        if (Input.GetMouseButton(_fire))
        {
            _iFire.Shoot();
            uiInterface.UiEnergy.ShootingAnim();
        }
    }
Пример #3
0
 public void MoveLeft()
 {
     _moveImplementation.MoveLeft();
 }