private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { move.Jump(); } if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) { move.Crounch(); moviments.isCrounched = true; } else { moviments.isCrounched = false; } if (Input.GetKey(KeyCode.LeftShift)) { if (!moviments.isCrounched) { move.Run(); } moviments.isRunning = true; } else { moviments.isRunning = false; } }