private void OnMouseLeave(object sender, EventArgs e) { userInterfaces.Current.GetWindow <StatusBar>().IsVisible = true; userInterfaces.Current.GetWindow <VerbBar>().IsVisible = false; gameSettings.IsPaused = userInterfaces.Current.Dialogs.Any(d => d.Value.IsVisible); mouse.LoadCursor(); }
private void OnMouseLeave(object sender, EventArgs e) { IsVisible = false; userInterfaces.Current.GetWindow <StatusBar>().IsVisible = true; mouse.LoadCursor(); }