/// <summary> /// Reads the equipment data from a message reader /// </summary> /// <param name="reader"></param> protected override void readData(IMessageReader reader) { int numArmorSlots = reader.ReadInt(); for (int i = 0; i < numArmorSlots; i++) { ArmorType type = (ArmorType)reader.ReadByte(); string frameId = reader.ReadString(); Frame frame = Frame.FindFrameById(frameId); if (frame != null) { StartCoroutine(equipAmorDeferred(frame)); } } int numCombatItemSlots = reader.ReadInt(); for (int i = 0; i < numCombatItemSlots; i++) { int index = reader.ReadInt(); Frame frame = Frame.FindFrameById(reader.ReadString()); if (frame != null) { StartCoroutine(equipCombatItemDeferred(index, frame)); } } }
protected override void readData(IMessageReader reader) { _healthPoints = reader.ReadInt(); _maxHealthPoints = reader.ReadInt(); if (isDead) { Character character = GetComponent <Character>(); if (character != null) { character.Kill(); } } }
protected override void readData(IMessageReader reader) { int size = reader.ReadInt(); for (int i = 0; i < size; i++) { string frameId = reader.ReadString(); Character character = Frame.FindComponentById <Character>(frameId); _characters.Add(character); PutCharacter(character); } }
protected override void readData(IMessageReader reader) { _discoveries = reader.ReadStringArray().ToList(); _topics = reader.ReadStringArray().ToList(); int numberOfEntries = reader.ReadInt(); _entries = new List <JournalEntry>(); for (int i = 0; i < numberOfEntries; i++) { JournalEntry entry = new JournalEntry(); entry.ReadData(reader); _entries.Add(entry); } }
protected override void readData(IMessageReader reader) { string[] pickableIds = reader.ReadStringArray(); _gold = reader.ReadInt(); foreach (string pickableId in pickableIds) { Frame frame = Frame.FindFrameById(pickableId); if (frame != null) { Pickable pickable = frame.GetComponent <Pickable>(); if (pickable != null) { _collection.AddPickable(pickable); } } } }
protected override void readData(IMessageReader reader) { _learningPoints = reader.ReadInt(); _level = reader.ReadInt(); _skills = reader.ReadIntArray(); }
protected override void readData(IMessageReader reader) { _gold = reader.ReadInt(); }