public void Dispose() { meshManager.DisposeMesh(boxMesh); meshManager.DisposeMesh(sphereMesh); }
public void Dispose() { meshManager.DisposeMesh(skySphereMesh); textureManager.DisposeTexture(noiseTexture); }
public void Dispose() { meshManager.DisposeMesh(chunkMesh); chunkMesh = null !; }
public void Dispose(IMeshManager meshManager) { meshManager.DisposeMesh(mesh); }