public LightingManager(IGameContext gameContext, IGameProperties gameProperties, IMeshManager meshManager, IMaterialManager materialManager, ITextureManager textureManager, IRenderManager renderManager, CameraManager cameraManager, LightStore lightStore, ILightManager lightManager, TimeManager timeManager) { this.gameContext = gameContext; this.gameProperties = gameProperties; this.meshManager = meshManager; this.textureManager = textureManager; this.renderManager = renderManager; this.cameraManager = cameraManager; this.lightStore = lightStore; this.lightManager = lightManager; this.timeManager = timeManager; skySphereMesh = meshManager.CreateMesh(ObjParser.LoadObj("meshes/skysphere.obj").MeshData); skyMaterial = materialManager.CreateMaterial("data/skybox.json"); noiseTexture = textureManager.LoadTexture("textures/noise_512.png"); skyMaterial.SetTexture("cloudsTex", noiseTexture); }
public GameplayManager(IMeshManager manager) { meshManager = manager; state = new UpdatingState(this); isStability = true; InverseGravity = false; haveEmptyCells = true; text = GameObject.Find("Score").GetComponent <Text>(); score = 0; newScore = Resources.Load <Object>("Prefabs/points"); }
public AreaTriggerManager(IGameContext gameContext, IGameProperties gameProperties, IMeshManager meshManager, IMaterialManager materialManager, AreaTriggerStore areaTriggerStore, IRenderManager renderManager, IUIManager uiManager, CameraManager cameraManager) { this.gameContext = gameContext; this.gameProperties = gameProperties; this.meshManager = meshManager; this.areaTriggerStore = areaTriggerStore; this.renderManager = renderManager; this.uiManager = uiManager; this.cameraManager = cameraManager; boxMesh = meshManager.CreateMesh(ObjParser.LoadObj("meshes/box.obj").MeshData); sphereMesh = meshManager.CreateMesh(ObjParser.LoadObj("meshes/sphere.obj").MeshData); wireframe = materialManager.CreateMaterial("data/wireframe.json"); wireframe.SetUniform("Width", 1); wireframe.SetUniform("Color", Vector4.One); wireframe.ZWrite = false; wireframe.DepthTesting = DepthCompare.Lequal; wireframeBehind = materialManager.CreateMaterial("data/wireframe.json"); wireframeBehind.SetUniform("Width", 0.5f); wireframeBehind.SetUniform("Color", new Vector4(1, 1, 1, 0.1f)); wireframeBehind.ZWrite = false; wireframeBehind.DepthTesting = DepthCompare.Greater; wireframeBehind.BlendingEnabled = true; wireframeBehind.SourceBlending = Blending.SrcAlpha; wireframeBehind.DestinationBlending = Blending.OneMinusSrcAlpha; transcluentMaterial = materialManager.CreateMaterial("data/gizmo.json"); transcluentMaterial.BlendingEnabled = true; transcluentMaterial.SourceBlending = Blending.SrcAlpha; transcluentMaterial.DestinationBlending = Blending.OneMinusSrcAlpha; transcluentMaterial.DepthTesting = DepthCompare.Lequal; transcluentMaterial.ZWrite = false; transcluentMaterial.SetUniform("objectColor", new Vector4(0.2f, 0.4f, 1f, 0.3f)); }
public WoWMeshManager(IMeshManager meshManager) { this.meshManager = meshManager; chunkMesh = meshManager.CreateMesh(ChunkMesh.Create()); }
public void Dispose(IMeshManager meshManager) { meshManager.DisposeMesh(mesh); }
private void Construct(IMeshManager meshManager) { _meshManager = meshManager; }