/// <summary> /// This function is called every fixed framerate frame, if the MonoBehaviour is enabled. /// </summary> void FixedUpdate() { if (MatchController != null && CurrentProgressionID != MatchProgressionState.Pause) { MatchController.Update(); } }
/// <summary> /// This function is called every fixed framerate frame, if the MonoBehaviour is enabled. /// </summary> void FixedUpdate() { if (!IsPaused) { MatchController?.Update(); } }