public GameDataRepository( ILocalDataContext localDataContext, IAppSettings appSettings, IRandom random, ILogFactory logFactory ) { _dataContext = localDataContext; _appSettings = appSettings; _random = random; _log = logFactory.CreateForType(this); }
public HomeController(ILogger <HomeController> logger, ILocalDataContext context) { _logger = logger; _context = context; }
public EmployeeController(ILogger <EmployeeController> logger, ILocalDataContext context) { _logger = logger; _context = context; }
protected override void EstablishContext() { base.EstablishContext(); _context = ObjectFactory.GetInstance<ILocalDataContext>(); }
public AccountController(ILogger <AccountController> logger, ILocalDataContext context) { _logger = logger; _context = context; }
public TvMazeFetcher(ILocalDataContext localdata, HttpClient client) { _localdata = localdata; _client = client; }
public OrdersController(ILogger <OrdersController> logger, ILocalDataContext context) { _logger = logger; _context = context; }
public MenusController(ILogger <MenusController> logger, ILocalDataContext context) { _logger = logger; _context = context; }
public TodoListRepository(ILocalDataContext dataContext) { this.response = new Response(); this.DataContext = dataContext; this.dbSet = this.DataContext.GetDbSet <TEntity>(); }