Пример #1
0
 private void UnityTime(long loop, IKnownType obj)
 {
     for (int i = 0; i < loop; i++)
     {
         obj.KnownDo();
     }
 }
Пример #2
0
 private void RealTime(long loop, IKnownType obj)
 {
     for (int i = 0; i < loop; i++)
     {
         obj.KnownDo();
         obj.KnownDo1(0, null);
     }
 }
Пример #3
0
 internal static XName GetXName(this IKnownType self, string name, XNamespace overridingNamespace)
 {
     if (overridingNamespace.IsEmpty())
     {
         return(XName.Get(name, overridingNamespace.NamespaceName));
     }
     return(XName.Get(name));
 }
Пример #4
0
 public static void Add(IKnownType kt)
 {
     s_dictKnownTypes[kt.Type] = kt;
 }
Пример #5
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 private void UnityTime(long loop, IKnownType obj)
 {
     for (int i = 0; i < loop; i++)
     {
         obj.KnownDo();
     }
 }
Пример #6
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 private void RealTime(long loop, IKnownType obj)
 {
     for (int i = 0; i < loop; i++)
     {
         obj.KnownDo();
         obj.KnownDo1(0,null);
     }
 }