private void UnityTime(long loop, IKnownType obj) { for (int i = 0; i < loop; i++) { obj.KnownDo(); } }
private void RealTime(long loop, IKnownType obj) { for (int i = 0; i < loop; i++) { obj.KnownDo(); obj.KnownDo1(0, null); } }
internal static XName GetXName(this IKnownType self, string name, XNamespace overridingNamespace) { if (overridingNamespace.IsEmpty()) { return(XName.Get(name, overridingNamespace.NamespaceName)); } return(XName.Get(name)); }
public static void Add(IKnownType kt) { s_dictKnownTypes[kt.Type] = kt; }
private void RealTime(long loop, IKnownType obj) { for (int i = 0; i < loop; i++) { obj.KnownDo(); obj.KnownDo1(0,null); } }