Пример #1
0
 /*
  * Control side: Send requests to SGNetwork, don't expect it to bounce back the events, they
  * will be handled locally.
  */
 private void SendLightChevron(int index, bool silent)
 {
     thisGateControl.QueueSGNCommand("lightChevron", 10000, new RequestParams()
     {
         { "index", "" + index },
         { "silent", silent ? "1" : "0" }
     });
 }
Пример #2
0
        private void RegisterSG(AgentPrivate who, bool register)
        {
            if (ScenePrivate.SceneInfo.AvatarUuid != who.AgentInfo.AvatarUuid)
            {
                ScenePrivate.Chat.MessageAllUsers("Only the owner of this world can register or deregister the gate.");
                return;
            }

            if (register)
            {
                thisGateControl.QueueSGNCommand("register", 1000, null);
            }
            else
            {
                thisGateControl.QueueSGNCommand("deregister", 1000, null);
            }
        }