public ModelRenderer(IGameWindow control, File3di file) { _viewport = control; _file = file; _viewport.MakeCurrent(); OnLoad(EventArgs.Empty); _viewport.UpdateFrame += OnUpdateFrame; _viewport.RenderFrame += OnRenderFrame; }
protected GameWindow(IGameWindow implementation) { Implementation = implementation; implementation.MakeCurrent(); string version = GL.GetString(StringName.Version); string versionNumberSubstring = getVersionNumberSubstring(version); GLVersion = new Version(versionNumberSubstring); version = GL.GetString(StringName.ShadingLanguageVersion); if (!string.IsNullOrEmpty(version)) { try { GLSLVersion = new Version(versionNumberSubstring); } catch (Exception e) { Logger.Error(e, $@"couldn't set GLSL version using string '{version}'"); } } if (GLSLVersion == null) { GLSLVersion = new Version(); } //Set up OpenGL related characteristics GL.Disable(EnableCap.DepthTest); GL.Disable(EnableCap.StencilTest); GL.Enable(EnableCap.Blend); GL.Enable(EnableCap.ScissorTest); Logger.Log($@"GL Initialized GL Version: {GL.GetString(StringName.Version)} GL Renderer: {GL.GetString(StringName.Renderer)} GL Shader Language version: {GL.GetString(StringName.ShadingLanguageVersion)} GL Vendor: {GL.GetString(StringName.Vendor)} GL Extensions: {GL.GetString(StringName.Extensions)}", LoggingTarget.Runtime, LogLevel.Important); }