Example #1
0
        public ModelRenderer(IGameWindow control, File3di file)
        {
            _viewport = control;
            _file = file;

            _viewport.MakeCurrent();
            OnLoad(EventArgs.Empty);

            _viewport.UpdateFrame += OnUpdateFrame;
            _viewport.RenderFrame += OnRenderFrame;
        }
Example #2
0
        protected GameWindow(IGameWindow implementation)
        {
            Implementation = implementation;

            implementation.MakeCurrent();

            string version = GL.GetString(StringName.Version);
            string versionNumberSubstring = getVersionNumberSubstring(version);

            GLVersion = new Version(versionNumberSubstring);
            version   = GL.GetString(StringName.ShadingLanguageVersion);
            if (!string.IsNullOrEmpty(version))
            {
                try
                {
                    GLSLVersion = new Version(versionNumberSubstring);
                }
                catch (Exception e)
                {
                    Logger.Error(e, $@"couldn't set GLSL version using string '{version}'");
                }
            }

            if (GLSLVersion == null)
            {
                GLSLVersion = new Version();
            }

            //Set up OpenGL related characteristics
            GL.Disable(EnableCap.DepthTest);
            GL.Disable(EnableCap.StencilTest);
            GL.Enable(EnableCap.Blend);
            GL.Enable(EnableCap.ScissorTest);

            Logger.Log($@"GL Initialized
                        GL Version:                 {GL.GetString(StringName.Version)}
                        GL Renderer:                {GL.GetString(StringName.Renderer)}
                        GL Shader Language version: {GL.GetString(StringName.ShadingLanguageVersion)}
                        GL Vendor:                  {GL.GetString(StringName.Vendor)}
                        GL Extensions:              {GL.GetString(StringName.Extensions)}", LoggingTarget.Runtime, LogLevel.Important);
        }