public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
        {
            base.Update(level, frameEventArgs);

            switch (level)
            {
            case ModUpdateLevel.PreEngine:
            {
                _gameTicker.Update(frameEventArgs);
                break;
            }
            }
        }
Пример #2
0
        public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
        {
            base.Update(level, frameEventArgs);

            switch (level)
            {
            case ModUpdateLevel.PreEngine:
            {
                _gameTicker.Update(frameEventArgs);
                IoCManager.Resolve <IGalacticBankManager>().Update(frameEventArgs);
                break;
            }
            }
        }
Пример #3
0
        public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
        {
            base.Update(level, frameEventArgs);

            switch (level)
            {
            case ModUpdateLevel.PreEngine:
            {
                _gameTicker.Update(frameEventArgs);
                break;
            }

            case ModUpdateLevel.PostEngine:
            {
                _euiManager.SendUpdates();
                _voteManager.Update();
                break;
            }
            }
        }
Пример #4
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        public override void Update(AssemblyLoader.UpdateLevel level, float frameTime)
        {
            base.Update(level, frameTime);

            _gameTicker.Update(new FrameEventArgs(frameTime));
        }
Пример #5
0
        public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
        {
            base.Update(level, frameEventArgs);

            _gameTicker.Update(frameEventArgs);
        }