public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs) { base.Update(level, frameEventArgs); switch (level) { case ModUpdateLevel.PreEngine: { _gameTicker.Update(frameEventArgs); break; } } }
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs) { base.Update(level, frameEventArgs); switch (level) { case ModUpdateLevel.PreEngine: { _gameTicker.Update(frameEventArgs); IoCManager.Resolve <IGalacticBankManager>().Update(frameEventArgs); break; } } }
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs) { base.Update(level, frameEventArgs); switch (level) { case ModUpdateLevel.PreEngine: { _gameTicker.Update(frameEventArgs); break; } case ModUpdateLevel.PostEngine: { _euiManager.SendUpdates(); _voteManager.Update(); break; } } }
public override void Update(AssemblyLoader.UpdateLevel level, float frameTime) { base.Update(level, frameTime); _gameTicker.Update(new FrameEventArgs(frameTime)); }
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs) { base.Update(level, frameEventArgs); _gameTicker.Update(frameEventArgs); }