Пример #1
0
    public void StartServer()
    {
        Debug.Log("Staring server.");

        m_com.Initialize();

        m_state = WaitingForPlayers.Get();
    }
Пример #2
0
    public void SetReadyToStart(INetworkAddress address)
    {
        var clientInfo = GetClientInfoByAddress(address);

        if (clientInfo == null)
        {
            return;
        }

        clientInfo.IsReadyToStart = true;

        if (ClientsReady())
        {
            m_state = GameServerMatchState.Get();
        }
    }