public void StartServer() { Debug.Log("Staring server."); m_com.Initialize(); m_state = WaitingForPlayers.Get(); }
public void SetReadyToStart(INetworkAddress address) { var clientInfo = GetClientInfoByAddress(address); if (clientInfo == null) { return; } clientInfo.IsReadyToStart = true; if (ClientsReady()) { m_state = GameServerMatchState.Get(); } }