void Init() { flgroup = new FlurryGroup(settings.specs[preset]); //flgroup.SetSize(this.Width, this.Height); AttachGLToWindow(); flgroup.PrepareToAnimate(); }
void Init() { //Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT); fgroup = new FlurryGroup(settings.specs[preset]); fgroup.SetSize(screen.Width, screen.Height); fgroup.PrepareToAnimate(); framecount = 0; txtSprite.Text = settings.specs[preset].name; }