public TurnTaking(IGameMechanics gameMechanics) : base(gameMechanics) { }
public BaseLogic(IGameMechanics gameMechanics) { GameMechanics = gameMechanics; }
public Rules(IGameMechanics gameMechanics) : base(gameMechanics) { }
public GameBoardFactory(IGameMechanics gameMechanics) : base(gameMechanics) { }