public void IsAllies() { Character c1 = new Character(true, 1000); Character c2 = new Character(true, 1000); c1.RangeChoice = 1; c2.RangeChoice = 2; Factions f = new Factions(); f.Name = "F1"; c1.Factions.Add(f); c2.Factions.Add(f); var resul = _fightService.IsAllies(c1, c2); }