public void LeaveFaction() { Character c1 = new Character(true, 1000); Factions f = new Factions(); f.Name = "F1"; c1.RangeChoice = 1; var resulJoin = _fightService.JoinFaction(f, c1); Factions factionLeave = _fightService.GetFaction(c1.Factions[0].Guid, c1); var resul = _fightService.JoinFaction(factionLeave, c1); }