/// <summary> /// Called by the engine in various occasions to update the players information. /// </summary> /// <param name="orderedPlayers">The players in their current round order</param> /// <param name="potAmount">The current pot amount</param> protected override void WaitSynchronizePlayers(IEnumerable <Player> orderedPlayers, int potAmount) { helper.WaitSynchronizePlayers(orderedPlayers, potAmount, null); }
/// <summary> /// Called by the engine in various occasions to update the players information. /// </summary> /// <param name="orderedPlayers">The players in their current round order</param> /// <param name="potAmount">The current pot amount</param> /// <param name="communityCards">The community cards in the game</param> protected override void WaitSynchronizePlayers(IEnumerable <Player> orderedPlayers, int potAmount, Card[] communityCards) { helper.WaitSynchronizePlayers(orderedPlayers, potAmount, communityCards); }