Ejemplo n.º 1
0
 /// <summary>
 /// Called by the engine in various occasions to update the players information.
 /// </summary>
 /// <param name="orderedPlayers">The players in their current round order</param>
 /// <param name="potAmount">The current pot amount</param>
 protected override void WaitSynchronizePlayers(IEnumerable <Player> orderedPlayers, int potAmount)
 {
     helper.WaitSynchronizePlayers(orderedPlayers, potAmount, null);
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Called by the engine in various occasions to update the players information.
 /// </summary>
 /// <param name="orderedPlayers">The players in their current round order</param>
 /// <param name="potAmount">The current pot amount</param>
 /// <param name="communityCards">The community cards in the game</param>
 protected override void WaitSynchronizePlayers(IEnumerable <Player> orderedPlayers, int potAmount, Card[] communityCards)
 {
     helper.WaitSynchronizePlayers(orderedPlayers, potAmount, communityCards);
 }