protected override void Start() { DialogBoxBase.dialogEvent += ONdialogEvent; base.Start(); currentState = states.asleep; StartCoroutine("PlayerPosCorroutine"); }
public void ChangeState(IEnemiesStates newState) { CurrentState = newState; }
protected override void Start() { DialogBoxBase.dialogEvent += ONdialogEvent; base.Start(); currentState = states.asleep; StartCoroutine("PlayerPosCorroutine"); }
public void ChangeState(IEnemiesStates newState) { CurrentState = newState; }