public SpriteBatchSystemHandler(IEntityCollectionManager entityCollectionManager, IEcsRxGraphicsDevice graphicsDevice, IRenderTarget2dRegistry renderTarget2dRegistry, IGameScheduler scheduler) { EntityCollectionManager = entityCollectionManager; _systemSubscriptions = new Dictionary <ISystem, IDisposable>(); _graphicsDevice = graphicsDevice; _gameScheduler = scheduler; _renderTarget2dRegistry = renderTarget2dRegistry; }
public RenderTargetCubeRegistry(IEcsRxGraphicsDevice graphicsDevice) : base(graphicsDevice) { }
protected RenderTargetRegistry(IEcsRxGraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; }