コード例 #1
0
 public SpriteBatchSystemHandler(IEntityCollectionManager entityCollectionManager, IEcsRxGraphicsDevice graphicsDevice, IRenderTarget2dRegistry renderTarget2dRegistry, IGameScheduler scheduler)
 {
     EntityCollectionManager = entityCollectionManager;
     _systemSubscriptions    = new Dictionary <ISystem, IDisposable>();
     _graphicsDevice         = graphicsDevice;
     _gameScheduler          = scheduler;
     _renderTarget2dRegistry = renderTarget2dRegistry;
 }
コード例 #2
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 public RenderTargetCubeRegistry(IEcsRxGraphicsDevice graphicsDevice) : base(graphicsDevice)
 {
 }
コード例 #3
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 protected RenderTargetRegistry(IEcsRxGraphicsDevice graphicsDevice)
 {
     GraphicsDevice = graphicsDevice;
 }