protected override void OnSelect(object sender, IETGames.Shorewood.Input.ButtonFireEventArgs a) { if (!a.previouslyDown) { Close(a.gameTime); } base.OnSelect(sender, a); }
public override void OnX(object sender, IETGames.Shorewood.Input.ButtonFireEventArgs a) { if (!a.previouslyDown) { TransitionTo(DialogType.Tutorial, a.gameTime); Shorewood.Is1337Compliant = false; } base.OnX(sender, a); }
public override void OnB(object sender, IETGames.Shorewood.Input.ButtonFireEventArgs a) { if (!a.previouslyDown) { DialogResult = DialogResult.B; Close(a.gameTime); } base.OnB(sender, a); }
protected override void OnSelect(object sender, IETGames.Shorewood.Input.ButtonFireEventArgs e) { if ((SelectedOption != 0)&& !e.previouslyDown) { if (!Shorewood.popUpManager.IsActive) { Shorewood.popUpManager.ShowDialog(PopUpType.Confirmation, e.gameTime, PopUpResult); } } base.OnSelect(sender, e); }
public override void OnB(object sender, IETGames.Shorewood.Input.ButtonFireEventArgs args) { if (!args.previouslyDown) { Shorewood.dialogManager.CloseDialog(args.gameTime); Shorewood.normalModeGamePlay.Hide(); Shorewood.gameState = GameState.Menu; Shorewood.Is1337Compliant = false; } base.OnB(sender, args); }
protected override void OnSelect(object sender, IETGames.Shorewood.Input.ButtonFireEventArgs a) { if (!a.previouslyDown) { DialogResult = DialogResult.A; PopUpResultEventArgs p = new PopUpResultEventArgs(); p.SelectedOption = SelectedOption; p.Result = DialogResult; p.GameTime = a.gameTime; Shorewood.OnPurchase(p); Close(a.gameTime); } base.OnSelect(sender, a); }
protected override void OnSelect(object sender, IETGames.Shorewood.Input.ButtonFireEventArgs a) { base.OnSelect(sender, a); }
protected override void OnMoveDown(object sender, IETGames.Shorewood.Input.ButtonFireEventArgs a) { if (!a.previouslyDown) { MoveDown(); } base.OnMoveDown(sender, a); }
protected override void OnSelect(object sender, IETGames.Shorewood.Input.ButtonFireEventArgs args) { if (!args.previouslyDown) { Shorewood.dialogManager.CloseDialog(args.gameTime); Shorewood.Difficulty = (Difficulty)MathHelper.Clamp(index, 0, 4); Shorewood.normalModeGamePlay.Start(); Shorewood.gameState = GameState.PlayingNormalGameplay; } base.OnSelect(sender, args); }