public FactoryController(IDesignRepository designRepo, IGamerRepository gamerRepo, IArmyRepository armyRepo, ICountryRepository countryRepo, IBattlemechRepository battlemechRepo) { designRepository = designRepo; gamerRepository = gamerRepo; armyRepository = armyRepo; countryRepository = countryRepo; battlemechRepository = battlemechRepo; }
private void Dispose(bool dispose) { if (dispose) { if (_designRepository != null) { _designRepository = null; } if (_designViewRepository != null) { _designViewRepository = null; } if (_designerRepository != null) { _designerRepository = null; } if (_accountRepository != null) { _accountRepository = null; } if (_categoryRepository != null) { _categoryRepository = null; } if (_styleRepository != null) { _styleRepository = null; } if (_photoRepository != null) { _photoRepository = null; } if (_designerDesignRepository != null) { _designerDesignRepository = null; } if (_designPhotoRepository != null) { _designPhotoRepository = null; } if (_designerPhotoRepository != null) { _designerPhotoRepository = null; } if (_roleRepository != null) { _roleRepository = null; } if (_instance != null) { _instance = null; } } }
public DesignService(IUnitOfWork unitOfWork, IDesignRepository designRepository) : base(unitOfWork) { this._designRepository = designRepository; }
public DesignService(IDesignRepository designRepository) { _designRepository = designRepository; }